﻿using System;

namespace Aeon.Framework.States
{

/// <summary>
/// Command class for encapsulating changestate requests.
/// Contains information to execute a single scene operation.
/// 
/// [TODO] Should be a struct, actually.
/// </summary>
internal class Command
    { 
    // --- Attributes:

    // --- Constructor:

    // --- Public Methods:

    }

}
